| |
|
|
|
Stock Pile
- Take a single card from the stock pile. None of the cards can be seen in this
pile because they are upside down. Hence if you take a card from the stock pile
there is less certainty than drawing from the discard pile. |
|
|
|
| The Deal -
Cards are face down and dealt to each player after shuffling,
starting from the player sitting to left of dealer and the cards are distributed
to each player starting from the immediate next one in a clockwise direction. |
|
| Card Scoring
- Each game has its own scoring, we need to consider them
differently for each game. Aces score 1 as low, 2 to 10 scores their
rank value and J, Q, K scores 10. Aces are worth the highest points 15 in Rummy 500. |
|
| Wild Card
- In a few games wild card has completely zero points and in other games wild card is used as
any card to meld a Set or Run as a Joker. Hence wild card
is very useful for the game. |
|
|
|
|
| |
Deadwood -
In Rummy game mainly in Gin, we speak deadwood for cards which do not meld in
any Run or Set at the end of the game and those unmatched cards are counted as
the total deadwood points of that game. |
|
|
|
|
| |
|
|
|
Up Card -
This is the card left after the completion of distributing cards
among all the players and is placed face up on top of the discard
pile and all players can view it. |
|
|
|
| Discard Pile -
The players place an unwanted card face up on the table is called
discard pile. Players can see and pick only the top card and they can not see
the discarded cards in previous round (except in Rummy 500). |
|
| Melding -
Melding is the process of combining cards together to form sets (Minimum three
cards of same rank) or runs (Minimum three cards of same suit in repeated rank).
A meld can be either a set or a run (sequence). |
|
| Aces Low -
In most Rummy games Aces do not apply round the corner (A-2-3 is valid but
not K-A-2 or Q-K-A). Aces score one point in most of the Rummy games.
In 500 they are high and low. |
|
|
|
|
|
Laying Off -
Player offered to attach cards into open melds, which is
before on the table. In Gin, this movement can only possible when someone
knocks and does not occur if a player goes Gin – the game ends there. |
|
|
|